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- on enterFrame
- set the cursor of sprite 6 to [the number of member "handCursor", the number of member "handCursorMask"]
- set the cursor of sprite 7 to [the number of member "handCursor", the number of member "handCursorMask"]
- set the cursor of sprite 8 to [the number of member "handCursor", the number of member "handCursorMask"]
- set the cursor of sprite 9 to [the number of member "handCursor", the number of member "handCursorMask"]
- end
-